Jun 01, 2005, 08:36 AM // 08:36
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#2
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Academy Page
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Looks like this skill has changed (improved). In-game the stats say:
Casting Time: 3 seconds
Recharge Time: 45 seconds
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Jun 04, 2005, 08:51 PM // 20:51
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#3
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Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
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where did you find it?
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Jun 05, 2005, 02:31 AM // 02:31
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#4
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Academy Page
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Found in Witman's Folly. Boss name: Ipillo Wupwup.
POSSIBLE BUG? This skill isn't a maintained enchantment like the descriptions says in-game. It simply acts like a 100% rez with a cooldown! Pretty powerful stuff, considering the low energy cost and super fast cast time (for a rez.)
(UPDATE! The June 8 update fixes this bug.)
Last edited by Axehilt; Jun 09, 2005 at 12:37 AM // 00:37..
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Jun 05, 2005, 07:47 PM // 19:47
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#5
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Krytan Explorer
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It's a bug. Vengence is also currently bugged as the player doesn't die after the 30s because the "enchantment" part of Vengence isn't put on the player after he resses. I am assuming the same bug is affecting Unweilding Aura.
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Jun 06, 2005, 02:35 AM // 02:35
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#6
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Frost Gate Guardian
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Yeah, but Vengeance isn't supposed to be a maintained enchantment like Unyielding Aura is. Supposedly, Unyielding Aura's supposed to last as long as you maintain the enchantment, and when you cancel the enchantment the target dies (like what "should" happen after 30s of Vengeance). From the way Axehilt talks about it, I don't believe he even has the option to cancel the enchantment in the first place.
I'd like to see for myself if an "Unyielding Aura" enchantment icon pops up on the target's screen...
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Jun 06, 2005, 02:41 AM // 02:41
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#7
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Krytan Explorer
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Which was my point. It's supposed to have an "enchantment icon" on your screen just like Vengence, but it doesn't. Yes he should be able to cancel it but the code that adds that enchantment on the person after the ress seems to be broken. It did before last patch, and I'm sure they'll fix it soon.
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Jun 06, 2005, 07:18 PM // 19:18
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#8
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Frost Gate Guardian
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Quote:
Originally Posted by Virtuoso
I am assuming the same bug is affecting Unweilding Aura.
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This was what I was referring to - I just meant to point out that Vengeance is a timed enchant and Unyielding Aura was a maintained enchant so they probably were not affected by the same bug; although it appears that it goes further, even, than the dichotomy of timed versus sustained enchantments, and delves into the object of enchantments in their elementary nature.
I did not mean to offend.
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Jun 06, 2005, 08:02 PM // 20:02
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#9
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Pre-Searing Cadet
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No, it is bugged. I have the skill and every time i use it it is basically "insta-rez in a can". Only costs me 5 energy, no upkeep, no enchantment.
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Jun 07, 2005, 05:06 AM // 05:06
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#10
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Site Contributor
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The big question is, does it count as an enchantment, i.e. does an enchantment icon appear in the top left icon on the guy that is being rezzed? If it does, than unyielding aura is terribly vulnerable to enchantment removals. If not, then it is a damn good rez spell.
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Jun 07, 2005, 08:54 PM // 20:54
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#11
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Ascalonian Squire
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i dont' see the point in installing this one if you have vegeance, since you can only equip one elite skill, it won't be this one.
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Jun 13, 2005, 02:17 AM // 02:17
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#13
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/Me
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Looks like it's been changed again, now I wouldn't even bother considering it.
-1 energy regen, even rezing one is going to drop healing performance. Shouldn't really be elite imo.
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Jun 13, 2005, 03:35 AM // 03:35
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#14
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Jungle Guide
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It's cheaper, faster to cast, and faster to cooldown than Vengeance. It also doesn't run out after 30 seconds. Vengeance is probably a better skill, because it doesn't use an elite slot and has no maintained cost, but Unyielding Aura is still a good ability.
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Jun 20, 2005, 10:22 AM // 10:22
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#15
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Ascalonian Squire
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If Unyielding Aura is non-elite, then it's true it could be useful, but as of now, it is yet another elite that needs some serious upgrades before others would think about using it. (I could see how you could use this + divine intervention to use it like a rez signet, but don't forget it have a 45 second cooldown, I doubt many would use up 1 elite + 1 skill just for an unlimited rez signet that have 45 second cooldown)
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Jul 01, 2005, 02:13 PM // 14:13
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#16
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Unyielding Aura still produces occasional non-deaths when ended.
Not sure if it's Lina casting Reversal of Fortune, however, I can describe the situation to the best of my ability.
Without anything better, and since I'm not a healer monk, I bring Unyielding Aura out into missions and the explorable areas. It's great for in-combat resurrection.
However, I'm still wearing the 57 AL armor, so the monsters like to pick on me, when everyone else wears 60 AL armor or better post-Droknar's.
Sometimes, even when Lina was dead, when I die and Unyielding Aura ends, the person remains alive anyway. Often, I'm only traveling with hench, so not really sure what's going on.
Others, I end the enchantment willingly, and the person doesn't die, with all hench, and while I started bringing Divine Intervention, for use in the combo, and because it's a lot of healing for a non-healer, I mean when I didn't use it.
More notably:
Henchmen will NOT use their resurrection signets unless you have no useable resurrection skills...
Oddly enough, Unyielding Aura doesn't count. If you're the only human player with a rez, and it's UA, you've got to race the hench to resurrect fallen allies, particularly the monk henchmen, since that's who the non-monk henchmen use their signets on, as they'll totally ignore it.
Not sure if the same holds true for Vengeance.
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Jul 06, 2005, 09:49 AM // 09:49
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#17
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Ascalonian Squire
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The weird thing about vengeance/Unyielding Aura is the way to kill the person under enchantment after it have been removed is to apply massive damage on your character that will make sure it will get you killed. The only problem with that is most (I heard some doesn't) damage prevention spells like Guardian or Divine Intervention will block the damage from vengeance/Unyielding Aura and hence made the person to stay alive after the enchantment have been removed. And you know the protector henchman loves to cast those kind of spell.
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Aug 07, 2005, 07:41 PM // 19:41
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#18
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Aug 20, 2005, 02:24 PM // 14:24
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#19
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Ascalonian Squire
Join Date: Aug 2005
Guild: Lore of Mythos
Profession: D/
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To bad, I hoped it was like in the description..would have been fun with human players when they die when your in combat then just res them and put off the Enchantment whenever you want them to die again lol...
That might have worked good if you've got such a noob team or whenether there's someone that always 'accidentaly' pulls the enemys...then you could just let him die so the enemys leave the rest alone...lol
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Aug 24, 2005, 07:16 AM // 07:16
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#20
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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Just to piss someone off, res them with this in the middle of the same group they died inside, then res em again, take it off...etc...
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